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IX. Graphic Design with Photoshop

For Graphic Design with Flash 8.0 Pro click here.

Chapter 1: Digital Graphics
  • RGB Color Space
  • Image Resolution & Color Depth
  • Image Types
  • File Types
Chapter 2: The Photoshop Environment
  • PhotoShop's Menus: File, Edit, Image, Layer, Select, Filter, View, Window, and Help
  • The Toolbox
  • Palettes
  • Setting Preferences
Chapter 3: Photoshop Image Fundamentals. Creating New Images.
  • Creating New Images. Scanning Images into Photoshop
  • Importing Existing Images
  • Image Mode. Magnification/Navigation Controls
  • The History Palette

LAB 29. Objective: Get the practical skills in creating and importing images in Photoshop.

Chapter 4: Using Selections and Channels
  • Selections and Channels. Selection tools
  • Options Palette
  • The Pen Tool
  • Creating a Selection from Path, in Quick Mask Mode, with Color Range, and with Channel Palette

LAB 30. Objective: Get familiar with Selections, Channels, and Channel Palettes in Photoshop.

Chapter 5: Using Layers
  • Layers. Layers Palette
  • Using Layers
  • Transforming Layers
  • Creating New Layers
  • Text and Layers
  • Layer Effects
  • Managing Layers

LAB 31. Objective: Get familiar with Layers' concepts and all the options of the Layer's Palette. Get hands-on experience in using Layers to create digital images.

Chapter 6: Editing Images
  • Using Painting and Drawing Tools. Color Palette Group.
  • Airbrush and Other Tools.
  • Using Type Tool. Using Filters.
  • Adjusting Images. Histogram.
  • Using Levels. Auto Levels. Auto Contrast. Color Balance.
  • Color Editing.
  • Adjustment Layers.

LAB 32. Objective: Get familiar with all Painting and Drawing Tools, Filters, Guides and the Grid. Get hands-on experience in adjusting and manipulating colors.

Chapter 7: Creating Static Images for the Internet
  • Creating a Logo
  • Importing Vector Based Logo Files
  • Preparing Logo for the Internet
  • Save for Web Options
  • Creating a Custom Logo

LAB 33. Objective: Get the practical skills in creating Custom Logo for the Internet.

Chapter 8: Creating Banners and Animated GIFs
  • Banner Dimensions and Restrictions
  • Creating a Static Banner
  • Creating an Animated GIF Banner
  • The ImageReady Environment
  • The Animation Palette. Animation in ImageReady

LAB 34. Objective: Get the practical skills in creating Banners and Animated images.

Chapter 9: Creating Buttons and Rollovers
  • Creating Buttons with ImageReady
  • Button Size
  • The Rectangle Tool
  • Styles Palette
  • ImageReady's Type Tool. Centering Layers
  • Creating Rollovers
  • HTML Options
  • Photoshop's Menus

LAB 35. Objective: Get the practical skills in creating Buttons and Rollovers with ImageReady.

Chapter 10: Creating Navigation Bars
  • Tables and HTML Layout
  • Creating a Navigation Bar
  • Slices
  • Optimizing Slices
  • Image Maps

LAB 36. Objective: Get the practical skills in creating Navigation Bars and optimizing Slices. Get hands-on experience on creating Image Maps with ImageReady.

Chapter 11: Creating Web Pages with ImageReady (optional)


Module 101-10.

X. Graphic Design with Adobe Flash 8.0 Pro


Chapter 1: Introduction to Flash
  • Vector Graphics
  • Internet Image Standards
  • Plugins: Extending the Capability of Browsers
  • Internet Production Issues

Chapter 2: The Flash Environment
  • The Flash Workspace
  • Customizing the Flash Workspace

Chapter 3: Flash Fundamentals: The Drawing Tools
  • The Stage
  • Shape Fundamentals
  • The Line Tool
  • The Oval Tool
  • The Rectangle Tool
  • The Pencil Tool
  • The Brush Tool
  • The Ink Bottle Tool
  • The Paint Bucket Tool
  • The Dropper Tool
  • The Eraser Tool
  • The Magnifier Tool
  • The Hand Tool

Chapter 4: Flash Fundamentals: Selections, Text and Gradients
  • Selection Tools
  • Lasso Tool
  • Arrow Tool
  • Text Tool
  • Overlay Tool
  • Custom Gradients

Chapter 5: Flash Fundamentals: Symbols
  • Symbols and Instances
  • The Library
  • Using Instances
  • Editing Symbols

LAB 37. Objective: Get the practical skills in creating shapes and converting them to other elements, using and understanding the library, get hands-on experience in modification symbols.
  • Create a circular shape and convert it to a Symbol
  • Drag 4 Instances of the Shape on to the Stage. Modify and distort the Instances using the scale and rotate tools as well as setting a variety of Instance properties
  • Experiment and see what type of shapes you can create from a single shape
  • Edit the Symbol and add another Shape to the Symbol
  • Return to the Stage and note how each Instance has changed
  • Edit the Symbol and edit the shape of each shape
  • Return to the Stage and note how each Instance has changed

Chapter 6: Flash Fundamentals: Animation Techniques
  • Animation Basics
  • The Timeline
  • Animation's with Timelines
  • Movie Properties
  • Frame-By-Frame Animation
  • Adding Frames

LAB 38. Objective: Get familiar with Animation basics, using the Timeline, and get the hands-on experience in creating frame-by-frame animations.

Chapter 7: Tweening
  • Motion Tweening
  • Motion Guides
  • Shape Tweening
  • Shape Hints
  • Using Mask layers in Animation

LAB 39. Objective: Get the practical skills in utilizing Motion Tweening, Guide Layers in animation, using Shape Tweening, and Mask Layers in animations.

Chapter 8: Movie Clip
  • Using Movie Clips for Animation
  • Creating Movie Clips
  • Using Multiple Timelines
  • Using Constraints
  • Movie Clips on Main Stage

LAB 40. Objective: Get the practical skills in creating movie clips, using multiple Timelines, understanding Parent and Child objects, and using movie clips on the Stage.

Chapter 9: Buttons
  • The Button Timeline
  • Creating Buttons
  • Using Buttons on the Stage
LAB 41. Objective: Get the practical skills in creating buttons with Flash tools, get familiar with the Button Timeline and States.

Chapter 10: Interactivity: Actions
  • Frame actions and the timeline
  • Selecting Actions
  • Buttons Actions
  • Frame Labels
  • Movie Structure

LAB 42. Objective: Get the practical skills in using Frame and Button Actions as well as using Labels on the Timeline.

Chapter 11: Interactivity: Tell Target
  • Unique Identifiers for movie clips
  • Using Tell Target to Control Movie Clips
  • The Hierarchical Structure of Multiple Timelines
  • Using Tell Target to Structure Movies

Chapter 12: Interactivity: Flash Forms and Link to the Web
  • Forms in Flash
  • Text Field Properties
  • Processing the Form with a Button
  • Flash in HTML Documents: Using Get URL

LAB 43. Objective: Get the practical skills in building form in Flash, get familiar with Flash in HTML and linking to Web pages from Flash movie.

Chapter 13: SOUND (optional)
  • Importing Sound Files into Flash
  • Setting Sound Compression
  • Using Sound in Flash
  • Assigning and Modifying Sound
  • Setting Sound Behavior

LAB 44.Objective: Get the practical skills in importing sound files into Flash and setting compression.

Chapter 14: Importing External Media (optional)
  • Importing Bitmap images
  • Importing Vector Images from other applications
LAB 45. Objective: Get the practical skills in importing external media files into Flash and setting compression.

Chapter 15: Preloaders and Publishers
  • The Preloader
  • Using If Frame is Loaded
  • Publishing to HTML
  • Exporting content in other Media (optional)
  • Windows Projector / Macintosh Projector (optional)
  • Using Dreamweaver (optional)

LAB 46. Objective: Get the practical skills in publishing Flash movies to HTML.
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