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IX. Graphic Design with Photoshop
For Graphic Design with
Flash 8.0 Pro
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Chapter 1: Digital Graphics
RGB Color Space
Image Resolution & Color Depth
Image Types
File Types
Chapter 2: The Photoshop Environment
PhotoShop's Menus: File, Edit, Image, Layer, Select, Filter, View, Window, and Help
The Toolbox
Palettes
Setting Preferences
Chapter 3: Photoshop Image Fundamentals. Creating New Images.
Creating New Images. Scanning Images into Photoshop
Importing Existing Images
Image Mode. Magnification/Navigation Controls
The History Palette
LAB 29.
Objective: Get the practical skills in creating and importing images in Photoshop.
Chapter 4: Using Selections and Channels
Selections and Channels. Selection tools
Options Palette
The Pen Tool
Creating a Selection from Path, in Quick Mask Mode, with Color Range, and with Channel Palette
LAB 30.
Objective: Get familiar with Selections, Channels, and Channel Palettes in Photoshop.
Chapter 5: Using Layers
Layers. Layers Palette
Using Layers
Transforming Layers
Creating New Layers
Text and Layers
Layer Effects
Managing Layers
LAB 31.
Objective: Get familiar with Layers' concepts and all the options of the Layer's Palette. Get hands-on experience in using Layers to create digital images.
Chapter 6: Editing Images
Using Painting and Drawing Tools. Color Palette Group.
Airbrush and Other Tools.
Using Type Tool. Using Filters.
Adjusting Images. Histogram.
Using Levels. Auto Levels. Auto Contrast. Color Balance.
Color Editing.
Adjustment Layers.
LAB 32.
Objective: Get familiar with all Painting and Drawing Tools, Filters, Guides and the Grid. Get hands-on experience in adjusting and manipulating colors.
Chapter 7: Creating Static Images for the Internet
Creating a Logo
Importing Vector Based Logo Files
Preparing Logo for the Internet
Save for Web Options
Creating a Custom Logo
LAB 33.
Objective: Get the practical skills in creating Custom Logo for the Internet.
Chapter 8: Creating Banners and Animated GIFs
Banner Dimensions and Restrictions
Creating a Static Banner
Creating an Animated GIF Banner
The ImageReady Environment
The Animation Palette. Animation in ImageReady
LAB 34.
Objective: Get the practical skills in creating Banners and Animated images.
Chapter 9: Creating Buttons and Rollovers
Creating Buttons with ImageReady
Button Size
The Rectangle Tool
Styles Palette
ImageReady's Type Tool. Centering Layers
Creating Rollovers
HTML Options
Photoshop's Menus
LAB 35.
Objective: Get the practical skills in creating Buttons and Rollovers with ImageReady.
Chapter 10: Creating Navigation Bars
Tables and HTML Layout
Creating a Navigation Bar
Slices
Optimizing Slices
Image Maps
LAB 36.
Objective: Get the practical skills in creating Navigation Bars and optimizing Slices. Get hands-on experience on creating Image Maps with ImageReady.
Chapter 11: Creating Web Pages with ImageReady (optional)
Module 101-10.
X. Graphic Design with Adobe Flash 8.0 Pro
Chapter 1: Introduction to Flash
Vector Graphics
Internet Image Standards
Plugins: Extending the Capability of Browsers
Internet Production Issues
Chapter 2: The Flash Environment
The Flash Workspace
Customizing the Flash Workspace
Chapter 3: Flash Fundamentals: The Drawing Tools
The Stage
Shape Fundamentals
The Line Tool
The Oval Tool
The Rectangle Tool
The Pencil Tool
The Brush Tool
The Ink Bottle Tool
The Paint Bucket Tool
The Dropper Tool
The Eraser Tool
The Magnifier Tool
The Hand Tool
Chapter 4: Flash Fundamentals: Selections, Text and Gradients
Selection Tools
Lasso Tool
Arrow Tool
Text Tool
Overlay Tool
Custom Gradients
Chapter 5: Flash Fundamentals: Symbols
Symbols and Instances
The Library
Using Instances
Editing Symbols
LAB 37.
Objective: Get the practical skills in creating shapes and converting them to other elements, using and understanding the library, get hands-on experience in modification symbols.
Create a circular shape and convert it to a Symbol
Drag 4 Instances of the Shape on to the Stage. Modify and distort the Instances using the scale and rotate tools as well as setting a variety of Instance properties
Experiment and see what type of shapes you can create from a single shape
Edit the Symbol and add another Shape to the Symbol
Return to the Stage and note how each Instance has changed
Edit the Symbol and edit the shape of each shape
Return to the Stage and note how each Instance has changed
Chapter 6: Flash Fundamentals: Animation Techniques
Animation Basics
The Timeline
Animation's with Timelines
Movie Properties
Frame-By-Frame Animation
Adding Frames
LAB 38.
Objective: Get familiar with Animation basics, using the Timeline, and get the hands-on experience in creating frame-by-frame animations.
Chapter 7: Tweening
Motion Tweening
Motion Guides
Shape Tweening
Shape Hints
Using Mask layers in Animation
LAB 39.
Objective: Get the practical skills in utilizing Motion Tweening, Guide Layers in animation, using Shape Tweening, and Mask Layers in animations.
Chapter 8: Movie Clip
Using Movie Clips for Animation
Creating Movie Clips
Using Multiple Timelines
Using Constraints
Movie Clips on Main Stage
LAB 40.
Objective: Get the practical skills in creating movie clips, using multiple Timelines, understanding Parent and Child objects, and using movie clips on the Stage.
Chapter 9: Buttons
The Button Timeline
Creating Buttons
Using Buttons on the Stage
LAB 41.
Objective: Get the practical skills in creating buttons with Flash tools, get familiar with the Button Timeline and States.
Chapter 10: Interactivity: Actions
Frame actions and the timeline
Selecting Actions
Buttons Actions
Frame Labels
Movie Structure
LAB 42.
Objective: Get the practical skills in using Frame and Button Actions as well as using Labels on the Timeline.
Chapter 11: Interactivity: Tell Target
Unique Identifiers for movie clips
Using Tell Target to Control Movie Clips
The Hierarchical Structure of Multiple Timelines
Using Tell Target to Structure Movies
Chapter 12: Interactivity: Flash Forms and Link to the Web
Forms in Flash
Text Field Properties
Processing the Form with a Button
Flash in HTML Documents: Using Get URL
LAB 43.
Objective: Get the practical skills in building form in Flash, get familiar with Flash in HTML and linking to Web pages from Flash movie.
Chapter 13: SOUND (optional)
Importing Sound Files into Flash
Setting Sound Compression
Using Sound in Flash
Assigning and Modifying Sound
Setting Sound Behavior
LAB 44.
Objective: Get the practical skills in importing sound files into Flash and setting compression.
Chapter 14: Importing External Media (optional)
Importing Bitmap images
Importing Vector Images from other applications
LAB 45.
Objective: Get the practical skills in importing external media files into Flash and setting compression.
Chapter 15: Preloaders and Publishers
The Preloader
Using If Frame is Loaded
Publishing to HTML
Exporting content in other Media (optional)
Windows Projector / Macintosh Projector (optional)
Using Dreamweaver (optional)
LAB 46.
Objective: Get the practical skills in publishing Flash movies to HTML.
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