The Region Leader in Professional Hands-On IT TrainingProfessional Hands-On IT TrainingYour Trusted Onsite Training Partner
Computer Training at Your Site
IT Training and Certification Guru
Computer Training. Photoshop Training. Adobe Training
You Are Here: You Are Here-->  Home >> Courses >> Adobe Flash

The most effective way to get real world experience through hands-on training!



Ask Jane!
Ask Jane for
  more info!


Module Web-307.

Instructor-led on-site program

cnet    Introduction
   Prerequisites
   Who Should Attend
   Registration
   Course Objectives
   Course Materials
   Tuition Fee
  INTRODUCTION
This program is intended to train IT professionals and small business owners to fully and effectively utilize the power of Adobe Flash 8.0 Professional - the latest generation of the most popular tool for web designers. The knowledge and hands-on experience obtained after taking this program would help in creation of reach media content for professionally designed web sites.

  PREREQUISITES
It is recommended that the students, in addition to user-level experience using Windows - based personal computers, have a basic familiarity with the Internet and HTML coding. Basic knowledge of one of the photo-editing/vector illustration programs like Adobe Photoshop is helpful.

  WHO SHOULD ATTEND
Corporate IT Employees and small business owners who want to acquire new skills or those who want to update their skills in utilizing the power of Flash 8.0 Professional.

  COURSE MATERIALS
You get:
  • Highly qualified Instructors with extensive industry experience and excellent teaching skills
  • Printouts from Instructor targeted to specific course objectives
  • Two Web Developer CD disks packed with electronic books, tutorials, and links to technical resources
  • Several study books

  COURSE OBJECTIVES
Adobe Flash is the solution for producing and delivering high-impact Web sites. Web developers use Flash to create beautiful, re-sizeable, and extremely small and compact navigation interfaces, technical illustrations, long-form animations, and other dazzling effects for Web sites and other Web-enabled devices (such as WebTV). Flash graphics and animations are created using the drawing tools in Flash or by importing artwork from your favorite vector illustration tool.
Click HERE to see an example of a Flash file.


Note: RTEK 2000 reserves the right to change the curriculum in response to market demands.
Module Web-307.

  Using Flash 8.0 Professional

Chapter 1: Introduction to Flash
  • Vector Graphics
  • Internet Image Standards
  • Plugins: Extending the Capability of Browsers
  • Internet Production Issues

Chapter 2: The Flash Environment
  • The Flash Workspace
  • Customizing the Flash Workspace

Chapter 3: Flash Fundamentals: The Drawing Tools
  • The Stage
  • Shape Fundamentals
  • The Line Tool
  • The Oval Tool
  • The Rectangle Tool
  • The Pencil Tool
  • The Brush Tool
  • The Ink Bottle Tool
  • The Paint Bucket Tool
  • The Dropper Tool
  • The Eraser Tool
  • The Magnifier Tool
  • The Hand Tool

Chapter 4: Flash Fundamentals: Selections, Text and Gradients
  • Selection Tools
  • Lasso Tool
  • Arrow Tool
  • Text Tool
  • Overlay Tool
  • Custom Gradients

Chapter 5: Flash Fundamentals: Symbols
  • Symbols and Instances
  • The Library
  • Using Instances
  • Editing Symbols

LAB Objective: Get the practical skills in creating shapes and converting them to other elements, using and understanding the library, get hands-on experience in modification symbols.
  • Create a circular shape and convert it to a Symbol
  • Drag 4 Instances of the Shape on to the Stage. Modify and distort the Instances using the scale and rotate tools as well as setting a variety of Instance properties
  • Experiment and see what type of shapes you can create from a single shape
  • Edit the Symbol and add another Shape to the Symbol
  • Return to the Stage and note how each Instance has changed
  • Edit the Symbol and edit the shape of each shape
  • Return to the Stage and note how each Instance has changed

Chapter 6: Flash Fundamentals: Animation Techniques
  • Animation Basics
  • The Timeline
  • Animation's with Timelines
  • Movie Properties
  • Frame-By-Frame Animation
  • Adding Frames

LAB Objective: Get familiar with Animation basics, using the Timeline, and get the hands-on experience in creating frame-by-frame animations.

Chapter 7: Tweening
  • Motion Tweening
  • Motion Guides
  • Shape Tweening
  • Shape Hints
  • Using Mask layers in Animation

LAB Objective: Get the practical skills in utilizing Motion Tweening, Guide Layers in animation, using Shape Tweening, and Mask Layers in animations.

Chapter 8: Movie Clip
  • Using Movie Clips for Animation
  • Creating Movie Clips
  • Using Multiple Timelines
  • Using Constraints
  • Movie Clips on Main Stage

LAB Objective: Get the practical skills in creating movie clips, using multiple Timelines, understanding Parent and Child objects, and using movie clips on the Stage.

Chapter 9: Buttons
  • The Button Timeline
  • Creating Buttons
  • Using Buttons on the Stage
LAB Objective: Get the practical skills in creating buttons with Flash tools, get familiar with the Button Timeline and States.

Chapter 10: Interactivity: Actions
  • Frame actions and the timeline
  • Selecting Actions
  • Buttons Actions
  • Frame Labels
  • Movie Structure

LAB Objective: Get the practical skills in using Frame and Button Actions as well as using Labels on the Timeline.

Chapter 11: Interactivity: Tell Target
  • Unique Identifiers for movie clips
  • Using Tell Target to Control Movie Clips
  • The Hierarchical Structure of Multiple Timelines
  • Using Tell Target to Structure Movies

Chapter 12: Interactivity: Flash Forms and Link to the Web
  • Forms in Flash
  • Text Field Properties
  • Processing the Form with a Button
  • Flash in HTML Documents: Using Get URL

LAB Objective: Get the practical skills in building form in Flash, get familiar with Flash in HTML and linking to Web pages from Flash movie.

Chapter 13: SOUND (optional)
  • Importing Sound Files into Flash
  • Setting Sound Compression
  • Using Sound in Flash
  • Assigning and Modifying Sound
  • Setting Sound Behavior

LABObjective: Get the practical skills in importing sound files into Flash and setting compression.

Chapter 14: Importing External Media (optional)
  • Importing Bitmap images
  • Importing Vector Images from other applications
LAB Objective: Get the practical skills in importing external media files into Flash and setting compression.

Chapter 15: Preloaders and Publishers
  • The Preloader
  • Using If Frame is Loaded
  • Publishing to HTML
  • Exporting content in other Media (optional)
  • Windows Projector / Macintosh Projector (optional)
  • Using Dreamweaver (optional)

LAB Objective: Get the practical skills in publishing Flash movies to HTML.

Copyright © 1999-2006 RTEK 2000, Inc. The Internet Technology Trainers. All rights reserved. Send your comments and questions to our . Direct all comments about these pages to our Webmaster. Designed by 800-WEBDESIGN.COM