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Module Web-307.
Instructor-led on-site program
Introduction
Prerequisites
Who Should Attend
Registration
Course Objectives
Course Materials
Tuition Fee
INTRODUCTION
This program is intended to train IT professionals and small business owners to fully and effectively utilize the power of Adobe Flash 8.0 Professional - the latest generation of the most popular tool for web designers. The knowledge and hands-on experience obtained after taking this program would help in creation of reach media content for professionally designed web sites.
PREREQUISITES
It is recommended that the students, in addition to user-level experience using Windows - based personal computers, have a basic familiarity with the Internet and HTML coding. Basic knowledge of one of the photo-editing/vector illustration programs like Adobe Photoshop is helpful.
WHO SHOULD ATTEND
Corporate IT Employees and small business owners who want to acquire new skills or those who want to update their skills in utilizing the power of Flash 8.0 Professional.
COURSE MATERIALS
You get:
Highly qualified Instructors with extensive industry experience and excellent teaching skills
Printouts from Instructor targeted to specific course objectives
Two Web Developer CD disks packed with electronic books, tutorials, and links to technical resources
Several study books
COURSE OBJECTIVES
Adobe Flash
is the solution for producing and delivering high-impact Web sites. Web developers use Flash to create beautiful, re-sizeable, and extremely small and compact navigation interfaces, technical illustrations, long-form animations, and other dazzling effects for Web sites and other Web-enabled devices (such as WebTV). Flash graphics and animations are created using the drawing tools in Flash or by importing artwork from your favorite vector illustration tool.
Click
HERE
to see an example of a Flash file.
Note: RTEK 2000 reserves the right to change the curriculum in response to market demands.
Module Web-307.
Using Flash 8.0 Professional
Chapter 1: Introduction to Flash
Vector Graphics
Internet Image Standards
Plugins: Extending the Capability of Browsers
Internet Production Issues
Chapter 2: The Flash Environment
The Flash Workspace
Customizing the Flash Workspace
Chapter 3: Flash Fundamentals: The Drawing Tools
The Stage
Shape Fundamentals
The Line Tool
The Oval Tool
The Rectangle Tool
The Pencil Tool
The Brush Tool
The Ink Bottle Tool
The Paint Bucket Tool
The Dropper Tool
The Eraser Tool
The Magnifier Tool
The Hand Tool
Chapter 4: Flash Fundamentals: Selections, Text and Gradients
Selection Tools
Lasso Tool
Arrow Tool
Text Tool
Overlay Tool
Custom Gradients
Chapter 5: Flash Fundamentals: Symbols
Symbols and Instances
The Library
Using Instances
Editing Symbols
LAB
Objective: Get the practical skills in creating shapes and converting them to other elements, using and understanding the library, get hands-on experience in modification symbols.
Create a circular shape and convert it to a Symbol
Drag 4 Instances of the Shape on to the Stage. Modify and distort the Instances using the scale and rotate tools as well as setting a variety of Instance properties
Experiment and see what type of shapes you can create from a single shape
Edit the Symbol and add another Shape to the Symbol
Return to the Stage and note how each Instance has changed
Edit the Symbol and edit the shape of each shape
Return to the Stage and note how each Instance has changed
Chapter 6: Flash Fundamentals: Animation Techniques
Animation Basics
The Timeline
Animation's with Timelines
Movie Properties
Frame-By-Frame Animation
Adding Frames
LAB
Objective: Get familiar with Animation basics, using the Timeline, and get the hands-on experience in creating frame-by-frame animations.
Chapter 7: Tweening
Motion Tweening
Motion Guides
Shape Tweening
Shape Hints
Using Mask layers in Animation
LAB
Objective: Get the practical skills in utilizing Motion Tweening, Guide Layers in animation, using Shape Tweening, and Mask Layers in animations.
Chapter 8: Movie Clip
Using Movie Clips for Animation
Creating Movie Clips
Using Multiple Timelines
Using Constraints
Movie Clips on Main Stage
LAB
Objective: Get the practical skills in creating movie clips, using multiple Timelines, understanding Parent and Child objects, and using movie clips on the Stage.
Chapter 9: Buttons
The Button Timeline
Creating Buttons
Using Buttons on the Stage
LAB
Objective: Get the practical skills in creating buttons with Flash tools, get familiar with the Button Timeline and States.
Chapter 10: Interactivity: Actions
Frame actions and the timeline
Selecting Actions
Buttons Actions
Frame Labels
Movie Structure
LAB
Objective: Get the practical skills in using Frame and Button Actions as well as using Labels on the Timeline.
Chapter 11: Interactivity: Tell Target
Unique Identifiers for movie clips
Using Tell Target to Control Movie Clips
The Hierarchical Structure of Multiple Timelines
Using Tell Target to Structure Movies
Chapter 12: Interactivity: Flash Forms and Link to the Web
Forms in Flash
Text Field Properties
Processing the Form with a Button
Flash in HTML Documents: Using Get URL
LAB
Objective: Get the practical skills in building form in Flash, get familiar with Flash in HTML and linking to Web pages from Flash movie.
Chapter 13: SOUND (optional)
Importing Sound Files into Flash
Setting Sound Compression
Using Sound in Flash
Assigning and Modifying Sound
Setting Sound Behavior
LAB
Objective: Get the practical skills in importing sound files into Flash and setting compression.
Chapter 14: Importing External Media (optional)
Importing Bitmap images
Importing Vector Images from other applications
LAB
Objective: Get the practical skills in importing external media files into Flash and setting compression.
Chapter 15: Preloaders and Publishers
The Preloader
Using If Frame is Loaded
Publishing to HTML
Exporting content in other Media (optional)
Windows Projector / Macintosh Projector (optional)
Using Dreamweaver (optional)
LAB
Objective: Get the practical skills in publishing Flash movies to HTML.
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